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PitchMetRx User Guide

PitchMetRx is a pitching analytics platform for baseball and softball coaches and players. Track every pitch in real time, analyze performance with detailed statistics, and generate AI-powered game summaries — all from your phone, tablet, or laptop.

Table of Contents

  1. Getting Started
  2. Dashboard
  3. My Pitchers
  4. Games
  5. Game Reports & Analytics
  6. Spray Charts
  7. AI Game Summaries
  8. Pitching Reports
  9. Pitch Call Analysis (PCA)
  10. Wristband Cards Generator
  11. Coach's Whiteboard
  12. Account & Billing
  13. How-To Videos
  14. Support

1. Getting Started

Creating an Account

  1. Navigate to the PitchMetRx login page.
  2. Click "Create an account" below the sign-in form.
  3. Fill in your registration details:
    • First Name, Last Name, Username
    • Email Address
    • Phone Number (used for optional SMS verification)
    • Password (must be 8+ characters with uppercase, lowercase, number, and special character)
  4. Accept the Terms of Use and click Register.

Verifying Your Account

After registering, you will receive a verification email. Click the link in the email to activate your account. The link expires in 24 hours. If you don't see it, check your spam folder or click Resend Verification Email.

After email verification, you can optionally verify your phone number via SMS for additional account security.

Logging In

Enter your username (or email) and password, then click Sign In.

Password Recovery


2. Dashboard

After signing in, you land on the Dashboard — your home base for quick navigation.

Quick Actions

The dashboard provides four large action buttons to jump right into the app:

ButtonDescription
View My PitchersBrowse and manage your pitcher roster
Start New GameBegin tracking pitches for a new game
Manage GamesView scheduled, active, paused, and completed games
View ReportsGenerate pitching analytics and reports

Dashboard Widgets


3. My Pitchers

The My Pitchers page is where you manage your roster. Each pitcher card shows key stats at a glance: uniform number, throwing hand, team, BAA (Batting Average Against), and SLG% (Slugging Percentage).

Adding a Pitcher

  1. Click the + Add Pitcher button.
  2. Fill in the pitcher's details:
    • Name — Pitcher's full name
    • Team — Team name
    • Uniform Number — Jersey number
    • Throws — Left-handed (LH) or Right-handed (RH)
    • Avatar Color — Choose a color for the pitcher's avatar badge
    • Profile Photo — Upload an optional photo
  3. Click Save.

Pitcher Details

Click on any pitcher card to view their individual dashboard, which includes:

Managing Pitch Types

Each pitcher has a set of pitch types used during game tracking. You can:

Built-in pitch types include: Fastball, Curveball, Change-up, Cutter, Knuckleball, Slider, Splitter, Slurve, and more — each available in Inside, Middle, and Outside variants.


4. Games

The Games page is your hub for managing all games across your pitchers.

Starting a Game

You have two options:

Game Setup

When starting a new game, enter:

  1. Select Pitcher — Choose which pitcher is on the mound
  2. Opponent — Enter the opposing team name
  3. Home/Away — Designate home or visitor
  4. Date & Time — (Optional) Set the game date
  5. Starting Inning — Set the inning to begin tracking

Live Game Tracking

Once a game is active, you enter the Live Tracking Interface where you log every pitch:

  1. Select Batter Handedness — When prompted, choose RH or LH (hitting stance). The app auto-assigns a sequential batter number (1, 2, 3, …) for the pitch log — this is not a jersey number. Pitch MetRx does not track batter names, jersey numbers, or lineups (pitcher uniform numbers are set in My Pitchers).
  2. Select Pitch Type — Tap the pitch type thrown from the pitcher's assigned list.
  3. Record the Outcome:
    • Strike (called, swinging, or foul)
    • Ball
    • Foul (with 2 strikes)
    • In Play (hit into the field)
  4. For hits — classify the hit type:
    • GB — Ground Ball
    • LD — Line Drive
    • FB — Fly Ball
  5. Mark the Spray Chart — Tap where the ball landed on the interactive field diagram.
  6. MPH (optional) — Toggle on to log pitch velocity.

The system automatically tracks the ball-strike count, advances batters after outs, walks, or hits, and tallies statistics in real time.

Game Controls

ControlDescription
PauseSave progress and resume later
End GameComplete the game and finalize stats
UndoStep back through pitches if you make a mistake
Edit PitchModify a previously logged pitch
Delete PitchRemove an incorrect pitch entry
Runs AgainstUpdate the runs-allowed count

Resuming a Paused Game

Navigate to Games, find the paused game, and click Resume. All previous pitch data is preserved.


5. Game Reports & Analytics

After completing a game (or during a live game), PitchMetRx generates a detailed Game Report packed with statistics.

Overall Statistics

MetricDescription
Total PitchesTotal number of pitches thrown
Total StrikesNumber of strikes
Strike %Percentage of pitches that were strikes
Runs AllowedRuns scored against the pitcher
Hits AllowedTotal hits allowed
BAABatting Average Against
SLG%Slugging Percentage
Strikeouts (K)Total strikeouts
K%Strikeout percentage
BBBase on balls (walks)
BB%Walk percentage
HBPHit by pitch
Batters FacedTotal batters faced
LH/RH Batters FacedBreakdown by batter handedness
1st Pitch Strikes (FPS)First-pitch strike count
FPS %First-pitch strike percentage
2/3 %Two-thirds credit percentage

Detailed Statistics

The right column breaks down outcomes further:

BAA% by Pitch Count

A table showing Batting Average Against at every possible count (0-0 through 3-2), giving you insight into how the pitcher performs when ahead, behind, or even in the count.

Pitch Breakdown

A detailed table showing every pitch type thrown during the game with:

Filtering by Batter Handedness

Click "All Batters - Click to Filter LH/RH" to toggle between All Batters, Left-Handed Batters only, or Right-Handed Batters only.

Pitch Call Analysis from a Game Report

When pitch-count data is available, a navy Pitch Call Analysis button appears in the report toolbar alongside the Spray Chart button. Click it to open a count-by-count breakdown for that game (see Pitch Call Analysis).


6. Spray Charts

The Spray Chart provides a visual representation of where balls were hit into the field. Each hit is plotted on a field diagram with color-coded markers.

Reading the Spray Chart

Filtering the Spray Chart

You can filter the spray chart to view hits from:

Click "Back to pitch type" to filter the spray chart by individual pitch type, allowing you to see where each specific pitch tends to get hit.


7. AI Game Summaries

Every completed game includes an AI-powered game summary that analyzes the pitcher's performance and highlights key takeaways.

The AI summary appears at the top of the Game Report in the Game Summary section. It provides:

Summaries are generated automatically and cached for fast access on repeat views. They update when pitch data changes.


8. Pitching Reports

The Pitching Reports page offers multiple report types beyond individual game reports.

Report Types

On the Pitching Reports page, select one of five report cards:

ReportDescription
Lifetime StatisticsAggregated stats across all games for a selected pitcher
Custom ReportStats filtered by pitcher(s), pitch type, date range, opponent, and home/visitor
Mid-Game ReportReal-time stats during an active or paused game
Post-Game ReportDetailed report for a single completed game
Pitch Call Analysis ReportCount-by-count pitch calling analysis for a selected pitcher and game

Custom Report Filters

When generating a Custom Report, you can filter by:

Lifetime & Custom Reports

These reports include all the same statistics as the Game Report — but aggregated across multiple games. They are ideal for tracking season-long trends and overall performance.

Every report includes the overall stat summary, pitch-type breakdown, BAA% by count, and (when location data exists) buttons for Spray Chart and Pitch Call Analysis. Reports can be filtered by batter handedness (All / LH / RH).

Exporting Reports

All reports can be exported for sharing and record-keeping:


9. Pitch Call Analysis (PCA)

Pitch Call Analysis (PCA) is Pitch MetRx's count-by-count breakdown of pitch selection and effectiveness. It shows which pitches a pitcher throws in each ball-strike count, how often, and how well they work — so coaches can refine pitch calling for being ahead, behind, or even in the count.

PCA requires an active subscription or free trial.

How to Open Pitch Call Analysis

There are two ways to generate a Pitch Call Analysis report:

Option 1 — Pitch Call Analysis Report Card (fastest for a single game)

On the Pitching Reports page, tap the Pitch Call Analysis Report card (light card with a navy accent border, alongside the other report cards).

  1. Select a pitcher from the dropdown.
  2. Choose a game from the list (completed, paused, and in-progress games are all shown).
  3. The Pitch Call Analysis report opens for that pitcher and game.

Use Back on the PCA page to return to Pitching Reports. This path is ideal when you know which pitcher and game you want — you do not need to open a full Post-Game or Mid-Game report first.

Option 2 — Pitch Call Analysis Button Inside a Report

PCA is also available from any report that contains a pitch-count breakdown:

  1. Go to Pitching Reports (or a pitcher's dashboard) and open a Lifetime, Custom, Post-Game, or Mid-Game report.
  2. Click the navy Pitch Call Analysis button in the report toolbar.
  3. PCA can reflect a single game, a custom set of games/date range, or a pitcher's full career.

The 12 Count Situations

PCA organizes data by every possible ball-strike count. Use the count selector to view each one:

CountLabel
0-0First Pitch
1-0, 2-0, 3-0Behind-in-balls counts
0-1, 1-1, 2-1, 3-1Even / mixed counts
0-2, 1-2, 2-2Two-strike counts
3-2Full Count

What Each PCA Column Means

For each count, PCA lists every pitch type thrown with these columns:

ColumnDescription
Pitch TypeThe pitch code (e.g., FBO, CBI)
Usage %How often that pitch is thrown in this count
TotalNumber thrown
Strikes / Strike %Strikes thrown and the rate
Balls, HBP, Hits, 2B, 3B, HR, Outs/ErrorsOutcome counts
Positive Effect / Neutral Effect / Net ImpactHow the pitch shifts the plate appearance in the pitcher's favor (Net Impact = Positive − Neutral; positive is good)
POS %Positive Outcome %: (Strikes + Outs) ÷ Total × 100
Out %Outs ÷ (Hits + Outs) × 100 for balls in play
BAA / SLG%Batting Average Against and Slugging Percentage Against for that pitch in that count
WHIFF% / Freeze %Swing-and-miss rate and share of strikes that were called (no swing)
GB% / LD% / FB%Batted-ball distribution
Avg MPHAverage velocity (only if MPH was logged)

PCA also includes a BAA/SLG by count summary table above the count-by-count breakdown.

Filters

AI Pitch Call Summary

At the top of the PCA page, an AI coaching summary analyzes your pitch-calling data. It is organized into sections:

Summaries are generated automatically, cached for fast access on repeat views, and refresh when the underlying pitch data changes.

Exporting PCA

Pitch Call Analysis can be exported to PDF or CSV (Excel) and shared, just like other reports, for sharing with pitchers, parents, and coaching staff.

Why Coaches Use PCA

PCA answers practical pitch-calling questions, for example:


10. Wristband Cards Generator

The Wristband Cards Generator is a coaching tool for creating randomized play call cards — printed wristband cards worn by players during games. It supports two modes: Pitching (pitch type sequences for a pitcher) and Offense (offensive play call sequences for batters and baserunners).

Access the Wristband Cards Generator from the sidebar navigation.

Card Mode

Select the card type at the top of the page:

ModePurpose
PitchingGenerate cards with pitch type codes for the pitcher. Each cell on the card shows a pitch type code (e.g., FBM, CBO). The catcher or coach calls a number combination and the pitcher reads the corresponding pitch.
OffenseGenerate cards with offensive play call codes (e.g., HIT, STL, SQWZ). The coach signals a number combination and the batter/runner reads the corresponding play.

Card & Grid Settings

Grid Size

Choose how many cells appear on the card. Each grid is arranged in two sections of three blocks each, with row numbers along the left and column numbers across the top of each block:

Grid SizeTotal Cells
3 x 354 boxes
4 x 496 boxes
5 x 5 (default)150 boxes
6 x 6216 boxes

Card Size

Select the physical card dimensions for printing:

SizeDimensions
2.25" × 4.25" (default)Standard wristband card size
2.5" × 4.25"
2.5" × 4.5"
3" × 5"Index card size
4" × 6"Large card size
CustomEnter your own height and width in inches

Primary Color

Choose a color for the card headers, row/column labels, and center banner. Select from predefined team colors (Dark Red, Red, Blue, Green, Yellow, Orange, Purple, Pink, Black, White, Gray, Navy, Maroon) or enter a Custom Color using the color picker. The text color on headers automatically adjusts for contrast against the selected primary color.

Banner Fields

The center banner on the card displays identifying information:

Setting Up Pitching Cards

Option 1 — Load from a Pitcher

  1. Select a pitcher from the Select Pitcher dropdown. The pitcher's assigned pitch types are automatically added to the card, and the player name and team name fields are pre-filled from the pitcher's profile.

Option 2 — Add Pitch Types Manually

  1. Use the Select a Pitch Type dropdown to choose from the available baseball and softball pitch types (e.g., FBM - Fastball Middle, CBO - Curveball Outside, DBM - Dropball Middle).
  2. Click Add to add the selected pitch type to the list.
  3. Repeat for each pitch type you want on the card.

Configuring Each Pitch Type

Each pitch type row shows four controls:

ControlDescription
Code3-character pitch code (auto-uppercased). Edit to customize.
DescriptionFull pitch name shown on the coach's reference sheet.
ColorBackground color for this pitch type's cells on the card. Choose from the predefined list or select Custom.
Times Shown sliderControls what percentage of card cells are filled with this pitch. Drag right to increase frequency. If left at default (no manual adjustment), all pitches are distributed evenly across the card.

Pitch Type Actions

Setting Up Offense Cards

Adding Predefined Plays

The following predefined offensive plays are available:

CodeDescription
HITHit Away
SACBSac Bunt
BNT4HBunt 4 Hit
SQWZSqueeze
BNRBunt & Run
FAKEBFake Bunt
FB-STFake Bunt Steal
STLSteal
DSTLDelayed Steal
H&RHit & Run
SH&HShow & Hit
TAKETake - No Swing

Use the checkboxes to select the plays you want, then click Add Selected. Use Select All / Deselect All to quickly toggle all checkboxes, or click Add All to add every predefined play at once.

Plays already added to your card are grayed out in the checkbox list to prevent duplicates.

Adding Custom Plays

To add a play not in the predefined list:

  1. Enter a Play Code (maximum 6 characters, auto-uppercased).
  2. Enter a Description for the play.
  3. Click Add Custom Play.

Configuring Each Offensive Play

Each play row has the same controls as pitch types: Code, Description, Color, and Times Shown slider. All fields are editable after adding.

Generating the Card

  1. After configuring your pitch types or offensive plays, click Generate Card.
  2. The system randomly distributes all codes across the grid cells. If a Times Shown percentage has been set for any pitch/play, that item appears proportionally more often; all remaining cells are divided evenly among items with no percentage set.
  3. A card preview appears on screen showing the randomized grid. Each block has column numbers across the top and row numbers along the left edge. The center banner displays the team name, mode (PITCHING or OFFENSE), player name (pitching mode), and game date.
  4. A Coach's Reference Sheet also appears below the card preview. It shows the complete list of codes with their full descriptions and colors — used by the coach to decode calls during the game.
Each click of Generate Card produces a new randomized layout. If you have a saved configuration loaded and generate a new card, you will be prompted to save the new layout under a separate name so the original is preserved.

Downloading Cards

After generating a card, two download buttons appear:

ButtonOutput
Download Cards as PDFExports the play call cards as a PDF formatted for US Letter paper (landscape). Multiple cards are nested per sheet to minimize paper usage. Cards are sized to the card size you selected.
Download Coach Sheet as PDFExports the coach's reference sheet as a PDF, listing every code and its description so the coaching staff knows what each number combination signals.

Saving and Loading Configurations

Configurations save your complete card setup — mode, grid size, card size, primary color, banner fields, all pitch types or plays with their colors and percentages, and the generated grid layout — so you can reload the exact same card for future games.

Saving a Configuration

  1. The Configuration Name field is automatically suggested based on the card mode, player or team name, and game date (e.g., Pitching-Smith-05/05/2026). Edit the name if desired.
  2. Click Save Configuration. The configuration is saved to your account on the server (when signed in) and also to your browser's local storage as a backup.
  3. When you generate a new card from a previously loaded configuration, you will be prompted to save the new layout under a versioned name (e.g., Pitching-Smith-05/05/2026-1) so both layouts are preserved.

Loading a Configuration

  1. Select a saved configuration from the Saved Configurations dropdown at the top of the page or from the Load Saved Cards dropdown in the settings panel.
  2. Click Load. All settings and the previously saved grid layout are restored. If the configuration includes a saved grid, the exact card layout is restored — no re-randomization occurs.

Deleting a Configuration

  1. Select the configuration from the dropdown.
  2. Click Delete and confirm the prompt. The configuration is removed from both the server and local storage.

Resetting the Workspace

Click Reset All Settings to clear all pitch types or offensive plays, reset the card to factory defaults (5x5 grid, 2.25"×4.25" card, Dark Red primary color, Pitching mode), and clear the card preview. This action requires confirmation and cannot be undone.

Settings Persistence

Your current card settings (mode, grid size, card size, color, banner fields, and play list) are automatically saved to your browser's local storage whenever you make a change. They are restored the next time you open the Wristband Cards Generator, so you do not need to reconfigure from scratch each session.


11. Coach's Whiteboard

Coach's Whiteboard is an interactive field diagram for illustrating defensive positioning, baserunners, the batter, and ball-in-play. Use it in the dugout, on the bench, or in practice to walk players through shifts, cutoffs, relays, bunt defenses, and situational positioning.

Open Coach's Whiteboard from the sidebar navigation or from the Coach's Whiteboard card on the Dashboard. You must be signed in with an active subscription (or trial).

Coach's Whiteboard is a standalone coaching tool. It is not connected to live game scoring, spray charts, or saved game data.

Field Type

Toggle Baseball or Softball at the top of the page. Each sport uses its own field image and calibrated default defensive positions. Switching sports resets the board to the standard nine-position defensive layout (runners, batter, ball, and movement tracers are cleared).

Tool Palettes

Icons are placed from side panels on the left and right of the field.

Positions (left panel)

Nine defensive positions open in a standard alignment when you load the whiteboard:

AbbrPosition
PPitcher
CCatcher
1BFirst Base
2BSecond Base
3BThird Base
SSShortstop
LFLeft Field
CFCenter Field
RFRight Field

Drag any position marker to show a shift, double-play depth, or custom alignment.

Runners, Batters, and Ball (right panel)

ToolDescription
R1, R2, R3Runner on 1st, 2nd, or 3rd — auto-placed on the corresponding base
BBatter — auto-placed at home plate
⚾ / 🥎Ball in play — select the ball tool, then tap the field where the ball is hit or thrown

Placing and Moving Icons

  1. Select a tool from a side panel, then tap the field to place it (runners and batter auto-place at their base anchors).
  2. Tap an icon on the field to select it.
  3. Drag any icon to reposition it (touch on phone/tablet, click-and-drag on laptop).
  4. Click Select / Move to exit placement mode and work with existing icons.

Movement Tracers

Enable the Movement tracers checkbox to draw dashed movement paths with directional arrows when you drag an icon. Tracers help illustrate a fielder's route to a ball, a runner's lead or steal path, or a relay throw.

Icon typeTracer color
Defensive positionDark blue
RunnerRed
BatterPurple
Ball (baseball)Gray
Ball (softball)Gold

Action Buttons

ButtonDescription
Select / MoveCancel the active placement tool; select and drag icons on the field
UndoStep back through changes (up to 30 steps)
DeleteRemove the selected icon and its tracers
Reset LayoutRestore the default nine-position defensive alignment; clears runners, batter, ball, and tracers
Clear AllRemove every icon and tracer from the board

Reset Layout and Clear All ask for confirmation before proceeding.

Limitations

Typical Use Cases


12. Account & Billing

Account Settings

Access your account page from the sidebar navigation to:

Subscription & Billing

PitchMetRx uses Stripe for secure payment processing. From the Account page you can:

An active subscription is required to access all features. Trial users have full access during the trial period. Canceled subscriptions retain access through the end of the current billing cycle.

Import / Export Data

From the Account page, you can back up your entire Pitch MetRx account or restore data from a previous export.

Exporting All Data

Click Export All Data and choose a format:

FormatDescription
ZIP (JSON)A complete backup with separate JSON files (pitchers, games with pitches, events) — best for re-importing later
CSV (ZIP)A ZIP of CSV files for spreadsheet analysis (pitchers, pitch types, events, games summary, and per-game pitch logs)
JSONA single JSON file containing everything

Importing Data

Drag and drop JSON files onto the import area, or click Choose Files. Supported payloads include a complete Pitch MetRx export (version 2.1 or older 2.0 format) or individual files.

When using separate files from a ZIP export, import one file at a time in this order:

  1. pitchers.json — pitcher profiles and pitch types (required first)
  2. games.json — game logs and pitch-by-pitch data
  3. events.json — scheduled events (optional)

You can also import a single complete export JSON file in one step. Large games.json files are uploaded automatically in batches. Imports run in the background with a progress indicator; the dashboard refreshes when finished.


13. How-To Videos

The How-To Videos page provides instructional video tutorials that walk you through key features of PitchMetRx. Access it from the sidebar under How-To Videos.

Topics covered include:


14. Support

Need help? Access the Support page from the sidebar.

Ask Ace — AI Support Assistant

Ace is Pitch MetRx's AI support assistant. On the Support page (or via the Ask Ace button in the lower-right corner on any page), you can ask questions about features, billing, exports, and how to use the app. Ace answers from official Pitch MetRx documentation.

AI answers are for general guidance. For account-specific issues, email customerservice@pitchmetrx.com.

Book a Demo

Click Book a Demo on the Support page to schedule a free 15-minute walkthrough. Topics covered include creating pitcher profiles, setting up pitch types, scoring a game, accessing reports and spray charts, creating Pitch Call Analysis reports, using the Wristband Cards Generator, and using Coach's Whiteboard.

Contact Support

Additional Resources


Quick Reference: Typical Workflows

First-Time Setup

  1. Register and verify your email
  2. Log in and explore the Dashboard
  3. Add your pitchers on the My Pitchers page
  4. Customize pitch types for each pitcher (or use defaults)

Game Day

  1. Go to Games and click Quick Start a Game
  2. Select your pitcher, enter the opponent, and start
  3. Log each pitch: type, outcome, spray chart location
  4. Pause if needed — resume anytime
  5. End the game when finished

After the Game

  1. View the auto-generated Game Report with full statistics
  2. Read the AI Game Summary for performance insights
  3. Check the Spray Chart for hit distribution patterns
  4. Open Pitch Call Analysis to review count-by-count pitch calling
  5. Export as PDF to share with players, parents, or coaching staff

Pitch Call Analysis

  1. Go to Pitching Reports and select the Pitch Call Analysis Report card
  2. Choose a pitcher and game
  3. Review the AI Pitch Call Summary and BAA/SLG by count table
  4. Use the count selector and batter handedness filters (ALL / LH / RH)
  5. Export as PDF or CSV to share with your coaching staff

Season Analysis

  1. Go to Pitching Reports
  2. Select Lifetime Statistics or a Custom Date Range
  3. Filter by batter handedness (LH/RH) for deeper insights
  4. Export data as CSV for custom spreadsheet analysis

Creating Wristband Cards

  1. Open Wristband Cards Generator from the sidebar
  2. Select Card Mode (Pitching or Offense)
  3. Choose your Grid Size, Card Size, and Primary Color
  4. Enter Team Name, Player Name (pitching), and Game Date
  5. Add pitch types (select a pitcher to auto-load) or offensive plays
  6. Assign colors and adjust Times Shown percentages as needed
  7. Click Generate Card to randomize the grid
  8. Click Download Cards as PDF to print, and optionally download the Coach Sheet
  9. Click Save Configuration to reuse this setup for future games

Using Coach's Whiteboard

  1. Open Coach's Whiteboard from the sidebar or Dashboard
  2. Choose Baseball or Softball field type
  3. Drag position markers to show your defensive alignment or shift
  4. Add R1, R2, R3, and B as needed for the situation
  5. Place the ball on the field and enable Movement tracers to illustrate routes
  6. Use Reset Layout or Clear All when moving to the next scenario